# Issues with mirror reflections

**URL:** <https://forums.unrealengine.com/t/issues-with-mirror-reflections/2131430>\
**Category:** Rendering\
**Tags:** mirror, rendering-artifact, resolution, Reflections, shadows-problem, Planar-Reflections, unreal-engine, flickering, bug-report, lighting-problem, question\
**Created:** [November 17, 2024, 6:33pm UTC](https://forums.unrealengine.com/t/issues-with-mirror-reflections/2131430 "2024-11-17T18:33:21Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Arkiras](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/arkiras/32/1008648_2.png) [@Arkiras](https://forums.unrealengine.com/u/Arkiras)\
**Post date:** [November 17, 2024, 8:12pm UTC](https://forums.unrealengine.com/t/issues-with-mirror-reflections/2131430/3 "2024-11-17T20:12:40Z")

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See this post:

> [@Lumen GI and Reflections feedback thread](https://forums.unrealengine.com/t/lumen-gi-and-reflections-feedback-thread/501108/1936):
>
> So I finally found some settings that’ll make the Archvis crowd stop complaining about noise under indirect light, especially in reflections. Maybe I’m late to the party here and someone else found this, but here it is: Default: r.LumenScene.Radiosity.Temporal.MaxFramesAccumulated 4 r.LumenScene.Radiosity.HemisphereProbeResolution 4 Default (Low) Probe Resolution, Very High Temporal Count: r.LumenScene.Radiosity.Temporal.MaxFramesAccumulated 32 r.LumenScene.Radiosity.HemispherePr…

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