Issues with LineTraceByChannel

Hi, its kind of hard to explain the issue I’m having so I just made a video showing it: Help with UE4 - YouTube
I hope you guys can help me fix this.
Thanks :smiley:

You need to add the camera’s scaled forward vector to the camera’s location vector and plug that into the trace end point. Currently the line trace is ending 3,000 centimeters away from world origin (0,0,0) in whatever direction your camera is facing.