Hello
I’m trying to create an animation for sliding doors that will meet in the middle. I’ve created the animations on 3DS max using the auto key setting but when i import them into Unreal Engine 4.6.1 its not recognised as an animation unless i select import as skeletal. Using this option causes the imported object to disappear when close to it, which is problematic. Is there a way to sort out the animations or the importing so that i am able to have my animated doors without them disappearing?
Thanks