# Issues with grass meshes

**URL:** <https://forums.unrealengine.com/t/issues-with-grass-meshes/211436>\
**Category:** Debugging, Optimization, & Profiling\
**Tags:** unreal-engine, Performance, Performance-Profiling\
**Created:** [April 4, 2021, 9:10pm UTC](https://forums.unrealengine.com/t/issues-with-grass-meshes/211436 "2021-04-04T21:10:16Z")\
**Posts on this page:** 1\
**Showing post:** 11

<div class="post-metadata">

**Author:** ![Renanmgs](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Renanmgs](https://forums.unrealengine.com/u/Renanmgs)\
**Post date:** [December 19, 2022, 2:17pm UTC](https://forums.unrealengine.com/t/issues-with-grass-meshes/211436/11 "2022-12-19T14:17:39Z")

</div>

Hey, any solution? Having this issue as well with NANITE Foliage, [I posted it here too].([Foliage has a Shadow noise/grain - How to fix it?](https://forums.unrealengine.com/t/foliage-has-a-shadow-noise-grain-how-to-fix-it/727330))

---

_[View the full topic](https://forums.unrealengine.com/t/issues-with-grass-meshes/211436)._
