Issues with directional lights, and tessilation/displacement.

I am having two separate issues.

First one is not getting soft shadows on a directional light. It seems like no matter what settings I put into the directional light the shadows just stay super sharp.

Second issue is getting displacement to work. I got the shader to triangulate the mesh, but It doesn’t actually offset the geometry from the height map. Here are the pictures.

Any ideas? Thanks for your time :smiley: