I’ll try to keep this as concise as possible. I have attached some screenshots to help clarify.
I am just trying to toggle the visibility of a simple point light when my player steps into the trigger box object.
I went to this link, https://www.unrealengine.com/blog/blueprint-basics, and started following along with the 1st video. I think the guy is using an older version of UE than me, I’m using 4.7.5.
In screenshot 1 you can see my trigger box and point light. I do not have the tabs the guy from the video is using, as seen in screenshot 2.
I assume when the guy adds a level event to the trigger box via it’s Blueprint tab (again, which I do NOT have), that it is the same as me clicking the blue button that says Create Blueprint and adding the OnActorBeginOverlap event myself?
I selected the point light object from my scene and went into the blueprint editor for my trigger box to right click > Call Function on PointLight > ToggleVisibility (as you see the guy doing in screenshot 3). In my editor I never get the option to call a function on the point light (even though I have it selected). Why can’t I see the point light object when I right click in the trigger box’s blueprint editor?
I had to do way too much work to get a reference to the point light object and decided I should seek help. I cannot imagine Epic Games would make the newer versions of UE MORE difficult to use than previous versions, so I must have messed up somewhere.
Any help would be MUCH appreciated. Thanks!