Summary
I can’t build world partition mini map and HLODs in UE5.5 (5.5.1, 5.5.2) - it just gets stuck at random percent.
I have tried to create new empty project 3rd person project - and issue still persists in a new clean project. It works fine in UE 5.3, for example building minimap for default open world level takes less than a minute in 5.3, and i tried to wait for two hours on the same task in 5.5.1 and 5.5.2
Has anyone else experienced this?
Tried to look into the logs and it looks like it is caused by ShaderCompileWorker terminates unexpectedly, and return code -1073741819
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
World Building
Steps to Reproduce
- create empty project
- create Open World map
- click on build minimap or build hlods
Expected Result
minimap and/or HLODs should be build
Observed Result
build process stuck forever
Platform(s)
windows 11