Issues with AIPerception sight and hearing

Hey @silik1,

I’m pretty sure it fixed the pesky main problem, so thanks a lot for that! :smiley: Although, now there is the problem of the NPC’s sight not updating the location of the sensed player quickly enough. It only updates the sight information when you enter or exit the cone of vision. What would be the best way to update the visual location constantly when the player is inside the cone of vision? :thinking:

I tried a bunch of things, but I am unsure if you can update the sighted location quickly enough when using “On Target Perception Updated” instead of “On Perception Updated”.

So basically, NPC_Target_Location should be updated constantly when NPC_Player_Visual is TRUE… Here is the updated layout:

Thanks.

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