This mostly works, the nodes I used in this attached picture. These nodes are part of the Blueprint of the box that I am trying to destroy. I feel like there’s something minor I may be overlooking.
I’m trying to make a box I can fire my projectile (Bullet) into a few times and then destroy the actor after I “kill” it. The health variable is a public variable that I’ve set to 5 in the Details panel of the World Outliner instance of this box.
So, when I run this game the box starts off with 5 Health and every time I fire my Bullet at it, somehow it decrements the Health variable twice per shot. I’m “killing” the box in 3 shots instead of 5. Why?
Thanks in advance!