Issues Setting Up Networking (Players Seeing Different Things)

So ive created a procedural randomly generated maze and so far so good it seems to be amazing single player then i try testing it with 2 people on a listen server… so for whatever reason it seems to show one thing on player 1’s screen and something similar but different on player 2’s screen. For example one player 1’s screen you see 3 different ways to go but player 2 only see’s 2. My system uses an actor called map construction that then builds rooms(actor), i have tried to play around with the replication options on the room object and map contruction but nothing it just seems to mess it up one way or another.