Issues setting up D3D12/Vulkan

Hello Guys! Hope you are doing well.

I am new to Unreal Engine 4, actually developing my first Project, which is a Natural Landscape.

I have been able to Package for D3D11 without any issues. However, i have noticed that UE4 seem to already support D3D12 or Vulkan, so i have thought that it would be very very interesting to give it a go for this Project.

While following the steps provided by the articles linked here, with Vulkan, i was able to get into the Editor, then the Engine has recompiled all the Shaders, everything seem to be working fine. So i have then packaged the Project for W64 as i did with it’s D3D11 version previously. Then, once opening the Packaged - Vulkan Project, a monitoring Software stated that apparently it was running on D3D11 still, so i have done the same procedure that i did for the Editor, adding the -vulkan on the Packaged version of the Project, so then, i came across this GlobalShader issue.

  • Latest GPU Driver Installed.
  • Windows 10 - Latest Compilation
  • Vulkan SDK Installed

While trying D3D12 Procedure, the Project Editor unlike Vulkan, doesn’t even open in order to recompile and then Package the Project to test it out.

Any suggestions on how i can fix those issues and test it out the new APIs? Thanks.

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