Hello Guys! Hope you are doing well.
I am new to Unreal Engine 4, actually developing my first Project, which is a Natural Landscape.
I have been able to Package for D3D11 without any issues. However, i have noticed that UE4 seem to already support D3D12 or Vulkan, so i have thought that it would be very very interesting to give it a go for this Project.
While following the steps provided by the articles linked here, with Vulkan, i was able to get into the Editor, then the Engine has recompiled all the Shaders, everything seem to be working fine. So i have then packaged the Project for W64 as i did with it’s D3D11 version previously. Then, once opening the Packaged - Vulkan Project, a monitoring Software stated that apparently it was running on D3D11 still, so i have done the same procedure that i did for the Editor, adding the -vulkan on the Packaged version of the Project, so then, i came across this GlobalShader issue.
- Latest GPU Driver Installed.
- Windows 10 - Latest Compilation
- Vulkan SDK Installed
While trying D3D12 Procedure, the Project Editor unlike Vulkan, doesn’t even open in order to recompile and then Package the Project to test it out.
- Vulkan Article A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums
- DX12 Topic - Starting in DX12 mode? - Unreal Tournament Forums
Any suggestions on how i can fix those issues and test it out the new APIs? Thanks.
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