Issues getting audio spatialisation working with a large grid of AmbientSounds

I think I’ve solved my issue by…

  1. Assigning an Attenuation Settings to the sounds;

  2. Disabling the “Enable Volume Attenuation” checkbox;

  3. Hacking a dirty location-based volume-falloff into the Level Blueprint as per the first screenshot in the post above.

240983-newsoundattenuation.png