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Issues connecting to Online Session

Hello!

I’m having an issue when trying to have two players spawn into the level from a lobby. I have two Gamestarts, but sometimes the joining client will spawn on the same spot on the host client.

Besides that, Eventhough they spawn in the same level… I dont believe the players are “in” the same level.

I’ve attached my log here as well when the host connects and when the joining client connects.



LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 1237.95 MB used, 1237.95 MB peak
LogMemory: Process Virtual Memory: 1822.19 MB used, 1822.20 MB peak
LogMemory: Physical Memory: 12642.27 MB used,  19977.36 MB free, 32619.63 MB total
LogMemory: Virtual Memory: 2661.96 MB used,  19977.36 MB free, 134217728.00 MB total
Allocator Stats for TBB: (not implemented)
LogAIModule: Creating AISystem for world Lobby
LogWorld: Bringing World /Game/UEDPIE_3_Lobby.Lobby up for play (max tick rate 0) at 2016.12.09-14.16.26
LogWorld: Bringing up level for play took: 0.000767
LogLoadingSplash: Loading ends
LogHMD: FOculusRiftSplash::Hide
LogHMD: Freeing textureSet 0x0000015861160280
LogHMD: Allocated a new swap texture set (size 16 x 16, mipcount = 5), 0x00000158283A8A10
LogHMD: FOculusRiftSplash::PushBlackFrame
LogLoad: Took 0.022711 seconds to LoadMap(/Game/UEDPIE_1_Lobby)
LogNet: Client netspeed is 10000
LogNet: Join request: /Game/Lobby?Name=Puget-162113-B272C06040CED0E8AA4C29AA13215BBB?SplitscreenCount=1
LogOnline:Warning: NULL: No game present to join for session (Game)
LogNet: Join succeeded: Puget-162113-B272C06
LogNet: Client netspeed is 10000
LogNet: Join request: /Game/Lobby?Name=Puget-162113-E751507841B6DD5EEA3C0F8A1D1E15B1?SplitscreenCount=1
LogOnline:Warning: NULL: No game present to join for session (Game)
LogNet: Join succeeded: Puget-162113-E751507
LogOnline:Warning: NULL: No game present to join for session (Game)
LogOnline:Warning: NULL: No game present to join for session (Game)
LogOnline:Warning: NULL: No game present to join for session (Game)
LogOnline:Warning: NULL: No game present to join for session (Game)
LogBlueprintUserMessages: [GameInstance_BP_C_1] Client 1: Session Created
LogNet: Browse: /Game/TestMap?listen
LogLoadingSplash: Loading begins
LogHMD: Freeing textureSet 0x00000158283A8A10
LogHMD: Allocated a new swap texture set (size 16 x 16, mipcount = 5), 0x0000015860DB9C70
LogHMD: FOculusRiftSplash::PushBlackFrame
LogHMD: FOculusRiftSplash::Show
LogHMD: FOculusRiftSplash::Tick, DELTA > 0.5 secs, ie: 0.0050 19.6263
LogLoad: LoadMap: /Game/TestMap?listen
LogNet: World NetDriver shutdown IpNetDriver_1 [GameNetDriver]
LogNet: DestroyNamedNetDriver IpNetDriver_1 [GameNetDriver]
LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 127.0.0.1:7777, Name: IpConnection_0, Driver: GameNetDriver IpNetDriver_1, IsServer: NO, PC: PlayerController_1, Owner: PlayerController_1, Channels: 10, Time: 2016.12.09-22.16.45
LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:7777, Name: IpConnection_0, Driver: GameNetDriver IpNetDriver_1, IsServer: NO, PC: PlayerController_1, Owner: PlayerController_1
LogExit: GameNetDriver IpNetDriver_1 shut down
Cmd: MEM
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 1230.83 MB used, 1249.14 MB peak
LogMemory: Process Virtual Memory: 1739.06 MB used, 1825.64 MB peak
LogMemory: Physical Memory: 12630.13 MB used,  19989.50 MB free, 32619.63 MB total
LogMemory: Virtual Memory: 2606.28 MB used,  19989.50 MB free, 134217728.00 MB total
Allocator Stats for TBB: (not implemented)
LogAIModule: Creating AISystem for world TestMap
LogLoad: Game class is 'RenderToTexture_Game_C'
LogInit: WinSock: Socket queue 131072 / 131072
PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
LogNet: GameNetDriver IpNetDriver_3 IpNetDriver listening on port 7778
LogWorld: Bringing World /Game/UEDPIE_2_TestMap.TestMap up for play (max tick rate 0) at 2016.12.09-14.16.45
LogWorld: Bringing up level for play took: 0.002623
LogLongPackageNames:Warning: URL: :7778//Game/TestMap: Name may not contain the following characters: :
LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0008 seconds. Added 11 classes and 0 folders.
LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
LogGameState: Match State Changed from EnteringMap to WaitingToStart
LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
LogGameState: Match State Changed from WaitingToStart to InProgress
LogLoadingSplash: Loading ends
LogHMD: FOculusRiftSplash::Hide
LogHMD: Freeing textureSet 0x0000015860DB9C70
LogHMD: Allocated a new swap texture set (size 16 x 16, mipcount = 5), 0x00000158283A8E30
LogHMD: FOculusRiftSplash::PushBlackFrame
LogLoad: Took 0.204498 seconds to LoadMap(/Game/TestMap)
LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp.
LogNet: UChannel::CleanUp: ChIndex == 0. Closing connection. [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:54586, Name: IpConnection_2, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: PlayerController_0, Owner: PlayerController_0
LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 127.0.0.1:54586, Name: IpConnection_2, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: PlayerController_0, Owner: PlayerController_0, Channels: 10, Time: 2016.12.09-22.16.46
LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:54586, Name: IpConnection_2, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: PlayerController_0, Owner: PlayerController_0
LogOnline:Warning: NULL: No game present to leave for session (Game)
LogBlueprintUserMessages: [GameInstance_BP_C_2] Client -2: FOUND SESSION
LogBlueprintUserMessages: [GameInstance_BP_C_2] Client -2: 1
LogBlueprintUserMessages: [GameInstance_BP_C_2] Client -2: Puget-162113-B272C06040CED0E8AA4C29AA13215BBB
LogBlueprintUserMessages: [GameInstance_BP_C_2] Client 2: Joined Session
LogNet: Browse: 192.168.1.231:7778//Game/Lobby
LogNet: World NetDriver shutdown IpNetDriver_2 [GameNetDriver]
LogNet: DestroyNamedNetDriver IpNetDriver_2 [GameNetDriver]
LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 127.0.0.1:7777, Name: IpConnection_1, Driver: GameNetDriver IpNetDriver_2, IsServer: NO, PC: PlayerController_1, Owner: PlayerController_1, Channels: 9, Time: 2016.12.09-22.17.23
LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:7777, Name: IpConnection_1, Driver: GameNetDriver IpNetDriver_2, IsServer: NO, PC: PlayerController_1, Owner: PlayerController_1
LogExit: GameNetDriver IpNetDriver_2 shut down
LogInit: WinSock: Socket queue 32768 / 32768
PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
LogNet: Game client on port 7778, rate 10000
LogNet: UPendingNetGame::InitNetDriver: Sending hello. [UNetConnection] RemoteAddr: 192.168.1.231:7778, Name: IpConnection_4, Driver: PendingNetDriver IpNetDriver_4, IsServer: NO, PC: NULL, Owner: NULL
LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp.
LogNet: UChannel::CleanUp: ChIndex == 0. Closing connection. [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:54587, Name: IpConnection_3, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: PlayerController_1, Owner: PlayerController_1
LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 127.0.0.1:54587, Name: IpConnection_3, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: PlayerController_1, Owner: PlayerController_1, Channels: 9, Time: 2016.12.09-22.17.23
LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:54587, Name: IpConnection_3, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: PlayerController_1, Owner: PlayerController_1
LogOnline:Warning: NULL: No game present to leave for session (Game)
LogHandshake: SendConnectChallenge. Timestamp: 38.011417, Cookie: 027069022110064244074138179219054231081207045179116049142054
LogHandshake: SendChallengeResponse. Timestamp: 38.011417, Cookie: 027069022110064244074138179219054231081207045179116049142054
LogNet: Server accepting post-challenge connection from: 192.168.1.231:54187
PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
LogNet: NotifyAcceptedConnection: Name: TestMap, TimeStamp: 12/09/16 14:17:23, [UNetConnection] RemoteAddr: 192.168.1.231:54187, Name: IpConnection_5, Driver: GameNetDriver IpNetDriver_3, IsServer: YES, PC: NULL, Owner: NULL
LogNet: AddClientConnection: Added client connection: [UNetConnection] RemoteAddr: 192.168.1.231:54187, Name: IpConnection_5, Driver: GameNetDriver IpNetDriver_3, IsServer: YES, PC: NULL, Owner: NULL
LogNet: NotifyAcceptingChannel Control 0 server World /Game/UEDPIE_2_TestMap.TestMap: Accepted
LogNet: Remote platform little endian=1
LogNet: This platform little endian=1
LogNet: Login request: /Game/Lobby?Name=Puget-162113-E751507841B6DD5EEA3C0F8A1D1E15B1 userId: Puget-162113-E751507841B6DD5EEA3C0F8A1D1E15B1
LogNet: Welcomed by server (Level: /Game/UEDPIE_2_TestMap, Game: /Engine/ArtTools/RenderToTexture/Blueprints/RenderToTexture_Game.RenderToTexture_Game_C)
LogLoadingSplash: Loading begins
LogHMD: Freeing textureSet 0x00000158283A8E30
LogHMD: Allocated a new swap texture set (size 16 x 16, mipcount = 5), 0x00000158287E76B0
LogHMD: FOculusRiftSplash::PushBlackFrame
LogHMD: FOculusRiftSplash::Show
LogHMD: FOculusRiftSplash::Tick, DELTA > 0.5 secs, ie: 0.0075 38.2249
LogLoad: LoadMap: 192.168.1.231:7778//Game/UEDPIE_2_TestMap?game=/Engine/ArtTools/RenderToTexture/Blueprints/RenderToTexture_Game.RenderToTexture_Game_C
Cmd: MEM
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 1376.49 MB used, 1376.92 MB peak
LogMemory: Process Virtual Memory: 1980.75 MB used, 2005.59 MB peak
LogMemory: Physical Memory: 12738.33 MB used,  19881.30 MB free, 32619.63 MB total
LogMemory: Virtual Memory: 2850.15 MB used,  19881.30 MB free, 134217728.00 MB total
Allocator Stats for TBB: (not implemented)
LogAIModule: Creating AISystem for world TestMap
LogWorld: Bringing World /Game/UEDPIE_3_TestMap.TestMap up for play (max tick rate 0) at 2016.12.09-14.17.24
LogWorld: Bringing up level for play took: 0.002069
LogLoadingSplash: Loading ends
LogHMD: FOculusRiftSplash::Hide
LogHMD: Freeing textureSet 0x00000158287E76B0
LogHMD: Allocated a new swap texture set (size 16 x 16, mipcount = 5), 0x00000158287E78C0
LogHMD: FOculusRiftSplash::PushBlackFrame
LogLoad: Took 0.057945 seconds to LoadMap(/Game/UEDPIE_2_TestMap)
LogNet: Client netspeed is 10000
LogNet: Join request: /Game/Lobby?Name=Puget-162113-E751507841B6DD5EEA3C0F8A1D1E15B1?SplitscreenCount=1
LogNet: Join succeeded: Puget-162113-E751507
LogNetPackageMap:Warning: SerializeNewActor: Static actor failed to load: FullNetGuidPath: [19]/Game/UEDPIE_1_TestMap.[17]TestMap.[15]PersistentLevel.[13]Birdie_383, Channel: 5
LogNet:Warning: UActorChannel::ProcessBunch: SerializeNewActor failed to find/spawn actor. Actor: NULL, Channel: 5
LogNet: Server connection received: ActorChannelFailure
LogNetPackageMap:Warning: SerializeNewActor: Static actor failed to load: FullNetGuidPath: [19]/Game/UEDPIE_1_TestMap.[17]TestMap.[15]PersistentLevel.[29]TestMap_C_2, Channel: 26
LogNet:Warning: UActorChannel::ProcessBunch: SerializeNewActor failed to find/spawn actor. Actor: NULL, Channel: 26
LogNet: Server connection received: ActorChannelFailure
LogNetPackageMap:Warning: SerializeNewActor: Static actor failed to load: FullNetGuidPath: [19]/Game/UEDPIE_1_TestMap.[17]TestMap.[15]PersistentLevel.[33]WorldSettings_1, Channel: 28
LogNet:Warning: UActorChannel::ProcessBunch: SerializeNewActor failed to find/spawn actor. Actor: NULL, Channel: 28
LogNet: Server connection received: ActorChannelFailure
LogHMD: Destroying ovr session
LogHMD: Freeing textureSet 0x00000158287E78C0
LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown()
LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown()
LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown()
LogPlayLevel:Display: Shutting down PIE online subsystems
LogNet: UChannel::CleanUp: ChIndex == 0. Closing connection. [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 192.168.1.231:54187, Name: IpConnection_5, Driver: GameNetDriver IpNetDriver_3, IsServer: YES, PC: PlayerController_1, Owner: PlayerController_1
LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 192.168.1.231:54187, Name: IpConnection_5, Driver: GameNetDriver IpNetDriver_3, IsServer: YES, PC: PlayerController_1, Owner: PlayerController_1, Channels: 40, Time: 2016.12.09-22.17.40
LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 192.168.1.231:54187, Name: IpConnection_5, Driver: GameNetDriver IpNetDriver_3, IsServer: YES, PC: PlayerController_1, Owner: PlayerController_1
LogNet: UChannel::CleanUp: ChIndex == 0. Closing connection. [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 192.168.1.231:7778, Name: IpConnection_4, Driver: GameNetDriver IpNetDriver_4, IsServer: NO, PC: PlayerController_1, Owner: PlayerController_1
LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 192.168.1.231:7778, Name: IpConnection_4, Driver: GameNetDriver IpNetDriver_4, IsServer: NO, PC: PlayerController_1, Owner: PlayerController_1, Channels: 40, Time: 2016.12.09-22.17.40
LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 192.168.1.231:7778, Name: IpConnection_4, Driver: GameNetDriver IpNetDriver_4, IsServer: NO, PC: PlayerController_1, Owner: PlayerController_1
LogExit: GameNetDriver None shut down
LogExit: GameNetDriver None shut down
LogExit: GameNetDriver None shut down
LogPlayLevel:Display: Destroying online subsystem :Context_3
LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown()
LogPlayLevel:Display: Destroying online subsystem :Context_2
LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown()
LogPlayLevel:Display: Destroying online subsystem :Context_1
LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown()


any help would be awesome :frowning: