Not yet (I with there was Gear VR template or if I could make one myself - otherwise it’s royal pita creating and setting up Gear VR project for every test need to make), but I am gonna have to make those. Will keep you posted.
This could be it, but I just don’t understand what I am doing wrong, since the CS does what it needs to do. It’s the baked results that are messed up. Before baking lighting it looks fine. Looks fine with real-time lighting too.
I don’t believe any of these apply, since ISM I created manually (like you did it in your test case) works just fine in my project. It uses the same materials and meshes as the problematic ISM.
The issue appears in PIE and on Gear VR. That last video I posted shows how it looks on Gear VR, but that’s how it looks in PIE and Editor too.
I’ll make test case using FPS template and my CS for 4.12 and 4.13.