# Issue with weapon fire sound effects. 

**URL:** <https://forums.unrealengine.com/t/issue-with-weapon-fire-sound-effects/2853419>\
**Category:** Audio\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, question, fortnite\
**Created:** [November 10, 2026, 4:28pm UTC](https://forums.unrealengine.com/t/issue-with-weapon-fire-sound-effects/2853419 "2026-11-10T16:28:08Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Knight-Dragon510](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Knight-Dragon510](https://forums.unrealengine.com/u/Knight-Dragon510)\
**Post date:** [November 10, 2026, 4:28pm UTC](https://forums.unrealengine.com/t/issue-with-weapon-fire-sound-effects/2853419/1 "2026-11-10T16:28:08Z")

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Hello! I’ve been dealing with this problem when trying to create _ **custom sound effects** _ for when my _ **custom gun** _ is fired.

How I get my sounds is I record my game audio and fire a couple shots from a gun and then convert that recording into an mp3 audio file and then use _Audacity_ to convert it into an .Ogg file. I am also not sure if it’s necessary, but my audio is exported as _mono_ audio and at 48000Hz

 ![Screenshot (190)](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/5/d/25d1fc82df0489b267deaf893763b2546f8f84b5.png)

Once I apply my audio into the weapon template and start the game in my live edit session, _ **the audio of the gun shot cuts off after the next bullet is fired,** _ as in, the sounds aren’t overlapping To clarify things, I exported 3 audio files with different gunshot sounds.

Is there any way I can fix this?
