Issue with Timeline and Character Movement in Sidesclorera

Hey everyone,

I hope you’re all doing well. I’ve encountered a bit of a challenge while working on Sidesclorera, and I was hoping to get some insights from the community.

I’ve been implementing a feature where the character changes its location along the X-axis upon pressing a button, and it’s working as intended (see attached screenshot). However, I’m facing a peculiar issue related to the timeline and character movement.

The goal is to prevent the automatic execution of the timeline upon signing it, and instead, I want the change in position along the X-axis to occur only when the Y-axis velocity is not equal to 0. Essentially, I want the character to move horizontally only when it’s in motion vertically.

Moreover, if the character comes to a halt, and the Y-axis velocity becomes 0 during the timeline, I’d like the tracking time to pause until the character starts moving again. Once the character resumes vertical motion, I want the timeline to pick up from where it left off.

I’ve tried a few approaches, but I’m still grappling with the implementation. Any suggestions, insights, or examples from your experiences would be immensely helpful.

Tank you

This sounds like a currently uncurable disease. :innocent:


I did not understand the intent but I feel like you should incorporate stopping and resuming the timeline:

image

That Branch does not prevent the TL from playing till the very end, it only stops what you’re updating from happening.

I’ve already tried that, and unfortunately, it doesn’t work as I expected. If the player stops under the working timeline, he doesn’t change his position on the Y-axis (as was requested). However, when he moves suddenly, he jumps from one position to another. I found that the timeline stops; however, the track does not, causing this sudden change in position.