Hey everyone,
I hope you’re all doing well. I’ve encountered a bit of a challenge while working on Sidesclorera, and I was hoping to get some insights from the community.
I’ve been implementing a feature where the character changes its location along the X-axis upon pressing a button, and it’s working as intended (see attached screenshot). However, I’m facing a peculiar issue related to the timeline and character movement.
The goal is to prevent the automatic execution of the timeline upon signing it, and instead, I want the change in position along the X-axis to occur only when the Y-axis velocity is not equal to 0. Essentially, I want the character to move horizontally only when it’s in motion vertically.
Moreover, if the character comes to a halt, and the Y-axis velocity becomes 0 during the timeline, I’d like the tracking time to pause until the character starts moving again. Once the character resumes vertical motion, I want the timeline to pick up from where it left off.
I’ve tried a few approaches, but I’m still grappling with the implementation. Any suggestions, insights, or examples from your experiences would be immensely helpful.
Tank you