Issue with Team in packaging an IOS (4.8.3)

Hello all

I am trying to package a project for IOS.

It always fail on
MainFrameActions: Packaging (iOS): env: Signing for “UE4Game - iOS” requires a development team. Select a development team in the project editor.
MainFrameActions: Packaging (iOS): env: Code signing is required for product type ‘Application’ in SDK ‘iOS 10.3’
MainFrameActions: Packaging (iOS): env:
MainFrameActions: Packaging (iOS): env: ** BUILD FAILED **

Now the weird thing is : where do I indicate this development team.

When I export this project to Xcode Project, I see that the “Team” value is empty. In Xcode, I have no issue then chosing the correct team, and all lioghts are green.

But updating the xcode file does not return to the unreal Project. If I regenerate an Xcode file, again I have an empty “Team” value.

So, where do I put this team value? If it is in the certificate, I don’t understand because I cleaned the directory, and I have only one certificate, the valid one…

Thanks for any answer


OK I got the answer !!!

Xcode8 has a totally different process to generate ipa, which UE4.8 does not know.

So the solution was to download Xcode7 !!!