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Issue with Sphere Reflection Capture

Hey guys,

I got a problem with a sphere reflection capture.

What I am currently setting up is a mobile lighting system. Everything worked well except that I get the following issue with the sphere reflection capture:

As you can, see the less the ground is not in screen space, the more the reflection from the reflection capture will render black.

Some additional info:

  • I have setup a sphere reflection capture
  • it is floating about 4m above the ground and placed a little bit to the right (relative from current shot)
  • its influence radius is large enough and also bigger that the 400m ground
  • even larger is the SM_SkySphere
  • the Skylight has the “Lower Hemisphere is Solid Color” option Unchecked

What could the issue be? Right now I am pretty clueless.

Thanks guys,
Marcus