So I bought this 3D model online, rigged it myself and imported it to Unreal. I gotta be honest I’m completely new to everything and I’m super confused with this. I want the gun to be able to be picked up and to have shooting animations but I want it to have physics when dropped but it just falls apart. Maybe it’s something in my code, maybe it’s how I rigged it. Hopefully not the model because I paid $14 for it. Here’s a video of my issue: Introducing BlackOut: VR_Dev_Log_#3 - YouTube
Yes, I see your gun falls apart. It’s quite funny to see. Anyway, if it does that I’m guessing the gun is a skeletal mesh? If so, open up the physics asset for it and delete the bodies for the bits you don’t want to move when the physics simulates.