Mhm… I haven’t considered it. Those widgets are being attached to the camera.
If nothing else works i will consider it. Still i am curious why the widget dissappears and does not want to render anymore if its out of bounds. I was thinking to limit the bounds… But its not the best idea either. Is there some function I can call to make it render again? Its not like its getting destroyed - i tried to trigger event on destruct but it didnt trigger.