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Issue with reflective meshes

Hey Everyone, I am having a particular issue where I am getting super reflective meshes on my project. I’m not entirely sure which setting I need to change or if its a material issue. If anyone can help with this, I would much appreciate it! Thanks!

From what I can tell, the reflections are showing nominal, but for some reason any glass, ceramic, or metal gives off huge reflection. Also, this happens on every level I’ve made or from maps from assets Ive acquired. Here’s an example from a city pack I purchased. Is this happening possibly from a project setting?