Depending on what you as a player are trying to do: I have a fix for my issue that I had. I wanted class 1 to go free for all and then class 2 to be when a player had been eliminated. I could not get the player in class 1 to spawn on the correct pads at all when the second round started and the pads was set to class 1. So I set those pads to ‘‘any’’ and priority 1. Then I disable them with a timer 3 seconds after the round is started so no eliminated players from class 1 or 2 spawns there. So when they get eliminated they go to their own class spawn and correct spawn pads that are used later.
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