# Issue with opening game level from main menue after packaging game

**URL:** <https://forums.unrealengine.com/t/issue-with-opening-game-level-from-main-menue-after-packaging-game/1138882>\
**Category:** Programming & Scripting\
**Tags:** main-menu, open-level, unreal-engine, Blueprint, question\
**Created:** [April 24, 2023, 3:56am UTC](https://forums.unrealengine.com/t/issue-with-opening-game-level-from-main-menue-after-packaging-game/1138882 "2023-04-24T03:56:54Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![ballard101](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ballard101](https://forums.unrealengine.com/u/ballard101)\
**Post date:** [April 24, 2023, 3:56am UTC](https://forums.unrealengine.com/t/issue-with-opening-game-level-from-main-menue-after-packaging-game/1138882/1 "2023-04-24T03:56:54Z")

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So I just did a test build of my game and for some reason my Main menu is bugged but only on the packaged project. My main menu is in a separate level and I am opening my game level when the play button is clicked as seen below.

 ![mainMenue Skipt](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/2/b/d2bdcf3dd66043baa75d8a2b3b7d192aa6a0a063.png)

But for some reason it just keeps bringing me back to the main menu instead.

[https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/c/7/4c773e108ab670294ff51a035ec9e7227e63aa34.mp4](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/c/7/4c773e108ab670294ff51a035ec9e7227e63aa34.mp4)

Can anyone tell me how to fix this?

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**Author:** ![ballard101](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ballard101](https://forums.unrealengine.com/u/ballard101)\
**Post date:** [April 24, 2023, 4:21am UTC](https://forums.unrealengine.com/t/issue-with-opening-game-level-from-main-menue-after-packaging-game/1138882/2 "2023-04-24T04:21:51Z")

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I fixed it. And all thank to Matt Aspland. He is a god on YouTube for UE development. Anyways what I needed to do was go into the project settings → Packaging → Advanced and tick on _Cook only maps (This only affects cookall)_ and add all my maps for my game into the _List of maps to include in a packaged build_. see attached video for how to do it.

[https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/e/f/fef19848e237426d3624399d56d57e8bd9373ffe.mp4](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/e/f/fef19848e237426d3624399d56d57e8bd9373ffe.mp4)
