# Issue with multiplayer Spawns

**URL:** <https://forums.unrealengine.com/t/issue-with-multiplayer-spawns/446774>\
**Category:** Multiplayer & Networking\
**Tags:** spawn, unreal-engine, Multiplayer, player-start, question\
**Created:** [April 6, 2019, 10:00pm UTC](https://forums.unrealengine.com/t/issue-with-multiplayer-spawns/446774 "2019-04-06T22:00:16Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Slayer9292](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Slayer9292](https://forums.unrealengine.com/u/Slayer9292)\
**Post date:** [April 6, 2019, 10:00pm UTC](https://forums.unrealengine.com/t/issue-with-multiplayer-spawns/446774/1 "2019-04-06T22:00:16Z")

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I’m having an issue where occasionally my 2nd player (client) pawn doesn’t spawn in and the camera is at 0,0,0.

Default Pawn and Controller are setup properly. I set Number of Players to 2 in the Editor and hit Play. The client occasionally (1 out of 3 times) won’t spawn in and is not playable.

My level is a “default” level with 2 player starts added.

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**Author:** ![Slayer9292](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Slayer9292](https://forums.unrealengine.com/u/Slayer9292)\
**Post date:** [April 6, 2019, 10:09pm UTC](https://forums.unrealengine.com/t/issue-with-multiplayer-spawns/446774/2 "2019-04-06T22:09:26Z")

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Nevermind. I solved it by overriding the ChoosePlayerStart function in the game mode to make sure it chooses a player start that isn’t used.
