Hi!
Sorry for delay.
I haven’t had a chance to check this issue, but i got some new info:
My app is net based aka small MMO, so “black screen” happen when my game can’t connect to dedicated server.
If i install development version of app manually to iPhone then my game CAN connect to dedicated server.
But if i build shipping version (sign code) and upload it to TestFlight and then install game via TestFlight then my game CAN’T connect to dedicated server.
(also, i use IgnorePackageMismatch flag, i read that in current version there is false mismatch error when connect from iPhone to windows dedicated server)
So, mb i just don’t understand Apple secure police, i haven’t checked it yet.