Issue with Geometry Collection Set Simulate Physics

Objective: Spawn a destructible geometry collection and spawn a field system to explode it.

In my level blueprint, it spawns the Actor BP which handles the switching of static mesh & GC visibilities/collisions. It will then also spawn the field system explosion BP from level blueprints to explode the GC Actor BP.

Whenever I set the GC component to Simulate Physics enabled, it crashes with the following message:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000060

UnrealEditor_Chaos
UnrealEditor_Chaos
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UnrealEditor_GeometryCollectionEngine
UnrealEditor_GeometryCollectionEngine
UnrealEditor_Engine
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kernel32
ntdll

Any idea how to fix this? Would really appreciate some help