I am a new developer to Unreal, and I am running into an issue while trying to get the development flow working.
For some reason, it appears that CLion cannot find the
.generated.h files. I am new to CMake and the tooling around it, so not really sure what to patch (I am assuming that the automatically generated CMake configuration doesn’t map correctly to the generated header files)? I would just ignore this and switch back to VIM, but can’t really develop without CLion correctly showing me whether or not my code is full of syntax or type errors since the compile times are so long for unreal projects. Any help here would be great. Thanks!