Issue with Chaos Vehicle constantly moving/sliding a tiny bit forward no matter what

I’ve kludged a fix for this. It’s a proportional controller which adds impulses in the opposite direction depending on how far from 0,0,0 the vehicle is. It requires one float multiplier variable which (for my vehicle) had a tuning value of -0.000666. This has worked perfectly for a 15km x 15km map, all the way to the edges.

Each controller is run from Event Tick, X and Y shouldn’t need separate multipliers. It also requires a variable being fed for deltatime, or you could feed it directly from the event tick.