Issue with blueprints. - get possessed by player controller.

I have issue following tutorial online, it contains custom functions that are not explained in the video - anyone can tell me how to make a object to be possessable by player controller by keyboard key?

Thank you.

Hey there @VytautasGoda! So for an actor to be possessable, that actor must be a pawn or derive from the pawn class. You can still use inputs on non-pawn actors but it is a bit different.