# Issue with Atmospheric Fog and Translucent Materials

**URL:** <https://forums.unrealengine.com/t/issue-with-atmospheric-fog-and-translucent-materials/287575>\
**Category:** Asset Creation\
**Tags:** Atmospheric-Fog, Fog, unreal-engine, Fog-Effects, question\
**Created:** [July 7, 2014, 5:16am UTC](https://forums.unrealengine.com/t/issue-with-atmospheric-fog-and-translucent-materials/287575 "2014-07-07T05:16:37Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![joshezzell](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@joshezzell](https://forums.unrealengine.com/u/joshezzell)\
**Post date:** [July 7, 2014, 5:16am UTC](https://forums.unrealengine.com/t/issue-with-atmospheric-fog-and-translucent-materials/287575/1 "2014-07-07T05:16:37Z")

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Hey,

I am having an issue with atmospheric fog and translucent materials. I currently have a lake in my scene. This is how it looks when I try and drag out an AF actor: [https://farm4.staticflickr.com/3885/14406970219\_f13d319e96\_o.jpg](https://farm4.staticflickr.com/3885/14406970219_f13d319e96_o.jpg)

This is how it looks with just exponential height based fog: [https://farm3.staticflickr.com/2927/14590258921\_3d5d79e65f\_o.jpg](https://farm3.staticflickr.com/2927/14590258921_3d5d79e65f_o.jpg)

Of course, if I don’t use the height based fog it goes back to normal. I don’t really want to do this though. The level is missing a lot without it. Am I missing something? It also occurs on the glass windows in a building that is in the scene.

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**Author:** ![Arnage](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/arnage/32/1020127_2.png) [@Arnage](https://forums.unrealengine.com/u/Arnage)\
**Post date:** [July 7, 2014, 8:47am UTC](https://forums.unrealengine.com/t/issue-with-atmospheric-fog-and-translucent-materials/287575/2 "2014-07-07T08:47:16Z")

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Small heads-up: you might want to fix your image links, they are both the same image.

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**Author:** ![joshezzell](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@joshezzell](https://forums.unrealengine.com/u/joshezzell)\
**Post date:** [July 7, 2014, 3:32pm UTC](https://forums.unrealengine.com/t/issue-with-atmospheric-fog-and-translucent-materials/287575/3 "2014-07-07T15:32:43Z")

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oops. Fixed.

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**Author:** ![Lovecraft\_K](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lovecraft\_K](https://forums.unrealengine.com/u/Lovecraft_K)\
**Post date:** [July 8, 2014, 9:19pm UTC](https://forums.unrealengine.com/t/issue-with-atmospheric-fog-and-translucent-materials/287575/4 "2014-07-08T21:19:44Z")

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Hi joshezzell -

Take a look at this post, Daniel Wright has provided a good explanation of translucency and fog, [**here**](https://answers.unrealengine.com/questions/37922/how-do-i-make-translucent-material-to-be-affected.html)

Thank You

Eric Ketchum

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<div class="post-metadata">

**Author:** ![joshezzell](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@joshezzell](https://forums.unrealengine.com/u/joshezzell)\
**Post date:** [July 9, 2014, 6:27am UTC](https://forums.unrealengine.com/t/issue-with-atmospheric-fog-and-translucent-materials/287575/5 "2014-07-09T06:27:02Z")

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Thank you Eric, but I had already read that posting. None of it actually solves the issue I am having. My translucent materials are setup correctly, the sorting problem occurs once I add atmospheric fog along with exponential height based fog. Once I do that, all of my objects with a translucent material render through the height fog. The only way to make it stop is to remove atmospheric fog. I can’t find anything that explains this. In an outdoor/open world game, these two fog types are both pretty essential.

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**Author:** ![Lovecraft\_K](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lovecraft\_K](https://forums.unrealengine.com/u/Lovecraft_K)\
**Post date:** [July 10, 2014, 4:10pm UTC](https://forums.unrealengine.com/t/issue-with-atmospheric-fog-and-translucent-materials/287575/6 "2014-07-10T16:10:40Z")

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Hi joshezzell -

After some investigation, I can see that this is in fact a bug. I have entered it in with our engineers and will keep you informed as we progress toward a fix.

UE-2974

Thank You

Eric Ketchum

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**Author:** ![gonzamancg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@gonzamancg](https://forums.unrealengine.com/u/gonzamancg)\
**Post date:** [September 7, 2014, 11:22am UTC](https://forums.unrealengine.com/t/issue-with-atmospheric-fog-and-translucent-materials/287575/7 "2014-09-07T11:22:25Z")

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Any news about this bug? Coz it seems it’s still there right?

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**Author:** ![Lovecraft\_K](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lovecraft\_K](https://forums.unrealengine.com/u/Lovecraft_K)\
**Post date:** [September 8, 2014, 1:13pm UTC](https://forums.unrealengine.com/t/issue-with-atmospheric-fog-and-translucent-materials/287575/8 "2014-09-08T13:13:31Z")

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Hey gonzamancg -

Our Engineers still have eyes on this issue and are working toward a solution

Thank You

Eric Ketchum

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**Author:** ![lepape2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@lepape2](https://forums.unrealengine.com/u/lepape2)\
**Post date:** [November 24, 2014, 4:20pm UTC](https://forums.unrealengine.com/t/issue-with-atmospheric-fog-and-translucent-materials/287575/9 "2014-11-24T16:20:40Z")

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Found a temporary workaround to solve this issue. you just have to create a scene depth mask to add self illumination that uses the same overall color as your atmospheric fog. Will work at great distances up to a certain point.

 ![22023-atmfogbugcheat.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/5/8/d58a67989bbd4cfcd7856cc7d8bc2f3e97d238b1.jpeg)

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**Author:** ![spinav](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@spinav](https://forums.unrealengine.com/u/spinav)\
**Post date:** [December 10, 2014, 5:22pm UTC](https://forums.unrealengine.com/t/issue-with-atmospheric-fog-and-translucent-materials/287575/10 "2014-12-10T17:22:02Z")

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Any update on this bug?

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**Author:** ![Lovecraft\_K](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lovecraft\_K](https://forums.unrealengine.com/u/Lovecraft_K)\
**Post date:** [December 10, 2014, 8:01pm UTC](https://forums.unrealengine.com/t/issue-with-atmospheric-fog-and-translucent-materials/287575/11 "2014-12-10T20:01:38Z")

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Hey spinav -

An engineer is assigned to this issue but it is still under investigation, for reference UE-2974.

Thank You

Eric Ketchum

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<div class="post-metadata">

**Author:** ![joshezzell](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@joshezzell](https://forums.unrealengine.com/u/joshezzell)\
**Post date:** [February 26, 2015, 8:17pm UTC](https://forums.unrealengine.com/t/issue-with-atmospheric-fog-and-translucent-materials/287575/12 "2015-02-26T20:17:17Z")

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It is now February 2015 (almost March) and this bug still exists. I reported it in July last year. We have a vast island landscape and one of our distant lakes renders right through the fog. It looks horrible.

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<div class="post-metadata">

**Author:** ![Lovecraft\_K](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lovecraft\_K](https://forums.unrealengine.com/u/Lovecraft_K)\
**Post date:** [March 2, 2015, 8:46pm UTC](https://forums.unrealengine.com/t/issue-with-atmospheric-fog-and-translucent-materials/287575/13 "2015-03-02T20:46:10Z")

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Hey joshezzell -

Unfortunately this issue is still backlogged, but a developer has been assigned to investigate a fix for it. I wish I had better news to tell you, but I have added a comment to the issue report asking for an update. As soon as I hear anything I will get back to you

Thank You

Eric Ketchum

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**Author:** ![anonymous\_user\_5f321d94](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_5f321d94](https://forums.unrealengine.com/u/anonymous_user_5f321d94)\
**Post date:** [October 1, 2015, 3:42am UTC](https://forums.unrealengine.com/t/issue-with-atmospheric-fog-and-translucent-materials/287575/14 "2015-10-01T03:42:57Z")

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I noticed that this is issue has been marked as resolved, I wonder if it’s really been resolved? i am still using 4.8 and i am currently being troubled by this particular bug.

Sorry to ask you this again because i could not find information regarding the UE-2974 issue that you have mentioned. But i noticed this in 4.9 changelog:

> Fixed missing rendering of some translucent geometry, editor/debug material had SeparateTranslucency on, which often it shouldn’t be.

Was that the fix? I am still a bit reluctant to migrating my project to 4.9, but if this is actually the fix then i will definitely do the migration.

Thanks,

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<div class="post-metadata">

**Author:** ![joshezzell](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@joshezzell](https://forums.unrealengine.com/u/joshezzell)\
**Post date:** [October 1, 2015, 1:13pm UTC](https://forums.unrealengine.com/t/issue-with-atmospheric-fog-and-translucent-materials/287575/15 "2015-10-01T13:13:20Z")

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I don’t think it has been fixed yet considering my team still has the problem on all our water bodies in our project, using 4.9.2.

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<div class="post-metadata">

**Author:** ![Lovecraft\_K](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lovecraft\_K](https://forums.unrealengine.com/u/Lovecraft_K)\
**Post date:** [October 1, 2015, 3:06pm UTC](https://forums.unrealengine.com/t/issue-with-atmospheric-fog-and-translucent-materials/287575/16 "2015-10-01T15:06:07Z")

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Hello -

No UE-2974 is still backlogged in the system, but I have commented on the post for an update and bumped the community interest.

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**Author:** ![honaj](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@honaj](https://forums.unrealengine.com/u/honaj)\
**Post date:** [July 26, 2016, 5:27pm UTC](https://forums.unrealengine.com/t/issue-with-atmospheric-fog-and-translucent-materials/287575/17 "2016-07-26T17:27:34Z")

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Still not fixed as of 4.12. Any news?

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**Author:** ![Haoris](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Haoris](https://forums.unrealengine.com/u/Haoris)\
**Post date:** [August 24, 2016, 2:28am UTC](https://forums.unrealengine.com/t/issue-with-atmospheric-fog-and-translucent-materials/287575/18 "2016-08-24T02:28:26Z")

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Two years and still not fixed…

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<div class="post-metadata">

**Author:** ![Pseudocorpus](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/pseudocorpus/32/453689_2.png) [@Pseudocorpus](https://forums.unrealengine.com/u/Pseudocorpus)\
**Post date:** [September 14, 2016, 1:11am UTC](https://forums.unrealengine.com/t/issue-with-atmospheric-fog-and-translucent-materials/287575/19 "2016-09-14T01:11:30Z")

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Same here. 4.13 and not fixed yet.

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**Author:** ![DavidOConnor](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/davidoconnor/32/978533_2.png) [@DavidOConnor](https://forums.unrealengine.com/u/DavidOConnor)\
**Post date:** [October 23, 2017, 5:37pm UTC](https://forums.unrealengine.com/t/issue-with-atmospheric-fog-and-translucent-materials/287575/20 "2017-10-23T17:37:58Z")

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it’s October 2017… on 4.14… as far as I can tell, it’s still not fixed…

[Next page](https://forums.unrealengine.com/t/issue-with-atmospheric-fog-and-translucent-materials/287575.md?page=2)
