Change first person weapon material to be translucent but with opacity of 1. Then it will not write to depth buffer and does not mess up SSR. You can use Custom depth to fix problems with overlapping pixels from weapon if that is an issue.
Change first person weapon material to be translucent but with opacity of 1. Then it will not write to depth buffer and does not mess up SSR. You can use Custom depth to fix problems with overlapping pixels from weapon if that is an issue.