# Issue in packaging with Procedural Mesh

**URL:** <https://forums.unrealengine.com/t/issue-in-packaging-with-procedural-mesh/2037569>\
**Category:** Programming & Scripting\
**Tags:** windows, video-texture, unreal-engine, procedural-mesh, editor, packaging-projects, Scripting, CPP, question\
**Created:** [September 25, 2024, 10:59am UTC](https://forums.unrealengine.com/t/issue-in-packaging-with-procedural-mesh/2037569 "2024-09-25T10:59:54Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![freyalin\_26](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/freyalin_26/32/958589_2.png) [@freyalin\_26](https://forums.unrealengine.com/u/freyalin_26)\
**Post date:** [September 25, 2024, 10:59am UTC](https://forums.unrealengine.com/t/issue-in-packaging-with-procedural-mesh/2037569/1 "2024-09-25T10:59:55Z")

</div>

I’ve created a basic project where I have a custom mesh which can be changed based on the values in a panel. To this custom mesh, I’ve applied video textures. I did these things via scripting. I tried packaging the project for windows.

But once the project is packaged and I opened the .exe file, the textures were not applied on to the mesh. It worked well within the editor though.

What should I do about this? Is there any solution for this issue?
