Hi fellas, I’m using the VR guidelines in the UE4 documentation and I used all the data available, yet when I run the game using my HTC, my character movement is inverted (walking forward makes me walk backwards) and my character ends up around the roof. I’m using 1 cm = 1 unreal units, and I still got this:
Does anyone knows what I could be?
I get this issue even with the realistic rendering template. My world scale is 100, and several other apps are running just fine. I really don’t know what to do. I’ve tried everything already