Island Settings Not Fully Applied on Initial Spawn in UEFN 36.00

Yeah, another giveaway is when you start in-air, or at the spawner, but char drops through floor.

Possibly related side-note - You can’t trust OnBegin() to actually be ready - always put Sleep(0.0) as your first line in a verse device.

I suspect this has all gotten worse with v36.00 too - 50% of times my creative_device’s GetSimulationEntity[] succeeds, but returns nothing usable. I will probably start it with a 1-second loop until there is a usable base_entity in my new maps.

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