IsDead bool not working

Hi I have an enemy character that will still follow the player after it has died. I tried to set up a boolean that would let the BP know when the enemy is dead and stop the blackboard component from firing off and continue to try and follow the player but it doesn’t work at all and I’m not sure what I am doing wrong. Can anyone take a look at the below pics and let me know where I am going wrong?

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narrow it down with a print. Throw in the branch for the state to print when it runs the true isdead is true. See if it’s calling it but the function. Also it looks like it’d be checking to see if the bots value of is dead is true you’d want the overlap actor to cast to to get the bool to get the players value of is dead.