So this little Peg once it sees a water fountain should set the waterlocation key to that vector. So it should moveto water location. Then once it hits water fountain, the fountain will change ThirstStatekey to Drinking…
But it keeps saying IsAtLocation is failing…even though the peg isn’t near there and I hadn’t changed anything (expect updated to 5.02) (The inverse is checked. Thus the decrator should be true as long as the pawn isn’t near the waterlocation vector).
Just bugs me because this was working yesterday.