I don’t have the time to spend connecting up all the dots from A to B to C in Unreal to build up my own bp scripts… Although that is the traditional way. BUT I knew it would take years for me to learn all the engine code the old traditional way through spending years
learning, but because of rapid global and economic factors that are occurring in the world, is why I don’t have the time trying to learn the engine all from scratch as some have told me that I need to do because it took them years to acquire the skills, and no I don’t know how to read text in from a file into blueprints yet, as I don’t have that knowledge.
That’s why I wrote all 154 thousand lines of my game in simple windows script form that my head can understand and map easily instead of mapping the game all out in Unreal Code, at least the windows script allowed me to test out and debug all my dialog lines and see if the flags for the speakers and storyline events are all working. When writing your own blueprint scripts for your games however you must keep track of a lot of things up in your head while putting down what is in your head down into the blueprints themselves which those tutorial guys know how to do
as they have got an internal map in their head of how to construct the blueprints…
I haven’t developed that internal mapping skill from Unreal yet because that skill takes time to develop. So following the tutorials from you tube will only get me so far with the engine. Here’s a map of what I done in the engine so far. If things look out of place its because this engine is
new to me. So there’s still lack of curved buildings to balance out all the many squares shapes that are in this map.