Is transmission / subsuf scattering working correctly?

After a bit more looking into it, it seems that it toggles On/Off with values above .101 Meaning there is almost NO visual difference between grays and full white.

The documentation uses a gray base:

… Should a bug report be filed for this or is it working as intended? (how do you get a cranium to show light coming through?)

I think it is a bug… check this one. the value is supposedly gradient.

Trying to bake a new AO distance of 4 map to see if maybe something generated and not hand painted provides better results… :stuck_out_tongue: