I am teaming up with a friend to make our first game.
Unreal engine 4 has so far really impressed us but we do still have a few doubts that hopefully someone here can take away.
We want to create a solar system with planets build from voxels.
These planets should be able to orbit the star and everything on the planets including the player should be able to move along smoothly with the planets.
This also means that gravity should be towards the planets core instead of just down so that player can walk around and objects will stay on the planet.
We also want the player to be able to move between the planets without switching levels. basically all planets should be in one world instead of working with different levels for each planet.
Basically everything is moving all the time. Is this possible or should everything be static?