Is this me or UE5?

Unreal Engine crashes when I create certain nodes in the blueprint.
I don’t know if I’ve found all of them, but here are the ones I found so far.

  • If I create a TextureSample node
  • If I create a VectorParameter node

These are things that crash UE5 completely, with a crash report stating this.

Assertion failed: CurrentGPUVirtualAddress != 0 [File:D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12DescriptorCache.cpp] [Line: 729]

any ideas? is this something I can fix or is it Engine side?

Usually this is not a problem. How do you create the Texture Sample node? Dragging the texture into the material or adding the node first? Not that it should matter but maybe there is a workaround for you.

Do you only have DX 12 enabled in the project settings? Maybe set it back to default. Or maybe try reinstalling the engine. Something might be corrupted.

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This seems to be general issue for some. I found a post that suggests going back to Direct X11 for now:

Project editor > RHI > DirectX11

Worth a shot. Or like @S-Dot says, reinstall and see if that fixes it.