Is this a viable way to build levels? Also a collision question...


I lined up bunch of cubes and used “Merge actors” on them to create some building blocks for a level.
Today I was trying to make a little “ramp” however I can’t seem to get “smooth” collision on it?
Can anyone please help me with this? I hope it can be done inside UE4?

You could try, Under “Static Mesh Settings”, “Collision Complexity”, set it to “Use Complex as Simple”.

All collision just disappears when i click that :frowning:

The visual bounds do, not the collision, change it to simple to similar results but will show a collision bounds(?)