Is there real support for ARKit at Epic?

Thanks Chance for your input, it’s good to have you taking care of community management for VR/AR development. I personally am working with 4.17 ARKit integration since to me it’s more robust. Yeah I know, what am I saying, the thing is 4.18 integration improved some things, but at the same time is missing some vital points, which for instance prevents from doing some even simple alignment plane projection to spawn anything in the world (basing my tests on old 4.17 sample project).

As for compiling with mac, to anyone waiting for it to not be required on the engine side. It’d be easier for you just to get virtual machine with OSX running for compiling your stuff. Although in 4.17 it is quite bothersome when it comes to setting it up, then in 4.18 it doesn’t bring any problems at all. Setting up virtual machine is easy as well, hook me up if you’d need any help with that.