Is there real support for ARKit at Epic?

I tried it but was not able to launch it on my iPhone to test. I’m not by any means an expert, but from the research I did it appears that the test file may have some code that can only be compiled on a mac with xcode, so that could be why it wasn’t working on my Windows PC. What I did instead was follow the following tutorial:

There’s a couple of steps no longer needed, as the video is using an earlier version of UE4 ARKit support: under project settings you’ll need to check “Start in AR”, you won’t need to add an AppleARKitCamera component to your pawn, and you don’t need to create a skybox with a camera material–ARKIT takes care of that. The issue I’m having now though is that although I can place objects in AR by tapping on the screen, the objects are only ever placed in the original region where your camera was pointing when you launched the app, no matter where you tap on the screen afterwards. There’s very little support out there for ARKit in UE4 so I’m basically trying to figure out what I can and pray that more tutorials are added later.