Hello, to further describe the issue, there are 2 parts.
First If you have downloaded an existing Template project that contained a terrain already but you wished to replace it with your own terrain instead. I know you can just create another landscape via the landscape tab and then have to re-assign the materials, on a fresh Landscape. But what if you already have a Landscape file with all the materials applied already but wish to incorporate this into the existing template level file that you were replacing there terrain with yours?
The second part is how would you duplicate the Landscape data since to make a duplicate of the level is still pulls from the same Hlod data, so if you want to have a copy of the Landscape that had already had its textures assigned but wanted to do a modified instance with several changes to the terrain for a different period, say part was developed, so you could have 2 versions of the same map, one before a development and one after for different time periods.
So how would you do that, currently it seems if you made a duplicate of the level file it still points to the same landscape data so if you make a change in one level would that effect the other level copy when you only want the development on one level map.
So is there a way to copy the landscape from one level to another without having to re-import the height-map and materials again?
(Like in Unity you had the Terrain file that you could drag into any Scene and would not need to redo the materials and you could duplicate this Terrain and then make changes on this duplicate without effecting the original. You could even have more than 1 different terrains in the same scene.)
So is there an easy way to bring in a landscape without having to recreate or redo the materials, These are also streaming World Partition Tiles.
It is all in the same project, but we need separate levels
Regards