# Is there anyway to build just visibility and culling instead of lighting?

**URL:** <https://forums.unrealengine.com/t/is-there-anyway-to-build-just-visibility-and-culling-instead-of-lighting/339127>\
**Category:** Platform & Builds\
**Tags:** precomputed-visibili, build, unreal-engine, question\
**Created:** [November 20, 2015, 1:26pm UTC](https://forums.unrealengine.com/t/is-there-anyway-to-build-just-visibility-and-culling-instead-of-lighting/339127 "2015-11-20T13:26:40Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![kurylo3d](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/kurylo3d/32/1150889_2.png) [@kurylo3d](https://forums.unrealengine.com/u/kurylo3d)\
**Post date:** [November 20, 2015, 1:26pm UTC](https://forums.unrealengine.com/t/is-there-anyway-to-build-just-visibility-and-culling-instead-of-lighting/339127/1 "2015-11-20T13:26:40Z")

</div>

Is there anyway to build just visibility and culling instead of lighting?

I just need to test performance and culling, but build always runs lightmass and forces me to render everything… again…
