# Is there anyone who can run the Online Subsystem Steam properly in UE 5.6?

**URL:** <https://forums.unrealengine.com/t/is-there-anyone-who-can-run-the-online-subsystem-steam-properly-in-ue-5-6/2543935>\
**Category:** C++\
**Tags:** steamworks, Steam, unreal-engine, CPP, question\
**Created:** [June 6, 2025, 1:42pm UTC](https://forums.unrealengine.com/t/is-there-anyone-who-can-run-the-online-subsystem-steam-properly-in-ue-5-6/2543935 "2025-06-06T13:42:34Z")\
**Posts on this page:** 1\
**Showing post:** 21

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**Author:** ![Owenwrn](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Owenwrn](https://forums.unrealengine.com/u/Owenwrn)\
**Post date:** [July 23, 2025, 1:22pm UTC](https://forums.unrealengine.com/t/is-there-anyone-who-can-run-the-online-subsystem-steam-properly-in-ue-5-6/2543935/21 "2025-07-23T13:22:26Z")

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Hi I followed the advice given here and enable the steam sockets plugin and changed my .ini and this has allowed me to join the host but on create session it joins the level but then takes me right back to the main menu level. So it solves one issues but gives me another is there a solution to this I have seen other threads talking about this issue with steam sockets but haven’t seen a solution.  
Have my own post on the matter: [Join Session not working Steam Multiplayer](https://forums.unrealengine.com/t/join-session-not-working-steam-multiplayer/2608242)

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