Is there any way to prevent clients from going to main menu when host disconnects?

Hello. I’m trying to finish multiplayer thing. One issue I stuck is when host player disconnects from session, the game also kicks the client. I’m creating a match summary widget for each player when the match ends. If host player pushes continue button early, client also redirected to main menu. My game does not allows players to leave a session until match is finished, still, this is a problem as server player can always close the game. Can someone help me to fix this issue pls?

Hello ! You could save the match stats locally, and show them again when the menu pops up.
Maybe I’m wrong but I don’t think there is another easy solution to your problem, you could switch the host but I’m not sure you can do this, and if you can, it will be too much work for just keep showing your stats.

Yeah I did some research too. It’s unfortunate for me that Unreal does not have a built-in host migration system. I guess I’m going to remove continue button, and just show the summary through animations and open mainmenu level for both players when its done.