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Is there any way to make the output audio into four channel

I’m trying to write a own audio plug-ins, in “the void ProcessAudio (const FAudioPluginSourceInputData & InputData, FAudioPluginSourceOutputData & OutputData) override” OutputData is always in the two channels of data, is there any way to make the output audio into four channel

Hey Wy445328903, we’re examining the larger issue of how spatialized multi-channel audio is going to work before tackling Source Effects with more than 2 channels.

However, in the meantime, you should check out the Submix Effects which support 8 channel output/processing.

Thank you very much for your reply.Can I know the Unreal Engine output 5.1 (or 7.1) by naming rules, but I think after the spatial effect sound output 5.1 (or 7.1), but the audio interface “IAudioSpatialization” only is the output of two channels, I want to know is there any way can output 5.1 (or 7.1), after the spatial effect