I’m using Unreal’s motion warping system.
I’m using this system to fall to a specific drop point, but motion warping system must be applied up to the Z value, so Movement Mode is in Flying mode.
By the way, I want to look like the drop motion is affected by gravity.
Currently, the Velocity.Z value decreases when character almost arrive at the drop point, so it doesn’t look like a drop.
When using motion warping system in Flying mode, is there any way to make it look like accelerated motion?