Is there any way to get USceneComponents of an actor during compile?

I have tried everything within my power to accomplish this seemingly small task but nothing seems to work.
I’m trying to get references to all of the scene components of an actor to store them in an array. Mostly due to needing them for Data Validation. GetComponents does not work during construction, I’ve tried messing around with registering and unregistering all components, callbacks, overriding functions. I’m stuck. Does anyone think they can help?